﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Test_Drag_N_drop
{
    public class BlockMain : ConstructBlock
    {

        public BlockMain (int id) : base(id)
        {
        }

        public override void LoadContent(ContentManager content)
        {
            base.LoadContent(content);
            textureIdle = content.Load<Texture2D>("mainIddle");
            textureOver = content.Load<Texture2D>("mainover");
            text = content.Load<Texture2D>("main");
            _texture = textureIdle;
        }

    }
}
